![]() Invincible DP assist that hits very high up, and sends the opponent very far on hit.įullscreen projectile assist that stays active for a very long time.įorward moving, 2-hit lockdown assist that deals a lot of damage on hit and knocks the opponent back fullscreen on hit. Moderately Weak to Zoning: Annie's best ways to counter zoning are metered, and while she certainly has tools to get through zoning such using jMK to float above projectiles, she generally has a rough time getting in due to the effectiveness of her tools, such as H Crescent Cut being easily destroyed in 1 projectile, being weakened by it.Limited Ways to Open Opponent Up: Annie is often reliant on using 2LK/2MK or her ground throw to open her opponents up due to lacking a good IAD overhead.Linear Approach: Matchups where Annie cannot use H Crescent Cut as easily to approach the opponent are hard for Annie since her approach is fairly straight forward otherwise.Relies more on low/throw to open her opponent up. Lackluster Movement: A bit slower than the other airdash characters, so her overheads aren't as fast.The oppressive neutral control from the stars her normals shoot out, an air-OK reversal she gains that grants her a combo, and high damage increase she gets in her combos makes this super a force to be reckoned with. Star Power: For a minimum of 2 bars, Annie can go into her incredibly powerful Star Power install safely if she uses H Crescent Cut to cover her beforehand.She can easily be placed in any team and in any position. 2LP is a great low profile and anti-air, 5MP is a long ranged and easily confirmable ground poke, she has a very large ground throw, jMP is a very active and disjointed button that gets her in and gets her opponent to block, and she can use H Crescent Cut in neutral as a threatening large wall she can run behind for her approach. Well rounded: Boasts a large suite of strong normals and specials for anything she needs done.Excellent team player: Having several strong options for assists and good supers for DHCs, Annie stands out when it comes to playing in a team.High damage potential: She is capable of dealing very high damage very quickly, with the right combos and assists Annie should be able to take out an entire life bar in only 2 or 3 clean hits.She can also use certain moves such as 2LP to shrink her hurtbox even more. ![]()
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